The successful candidate will have a knowledge and understanding about the ever-converging worlds of Science, Technology, Engineering, Art, Mathematics, and a keen sense to draw these components together to form a relevant and exciting built project. We are looking not only looking for a teacher; we are also looking for a tinkerer, collaborator, creator, designer, and builder. The successful candidate will be knowledgeable about emerging technologies, such as augmented reality, virtual reality, and mobile apps, but also hold a strong understanding of education and how to incorporate these technologies in an educational Makerspace setting.
Specific Responsibilities and Daily Roles
- Present the core principals of the The Maker Movement in education to teachers and students.
- Work with lead teachers to identify appropriate projects and dates for project weeks.
- Prior to project weeks, liaise with teachers to get the most out of their projects with minimal disruption to their usual teaching schedule.
- During project week, work in collaboration with Class Teachers in The Makerspace.
- Direct, supervise and evaluate the work of a Makerspace co-teacher.
- Prepare the The Makerspace ahead of projects in terms of both physical resources and access to necessary consultants and technicians.
- Continuously reflect on projects for ongoing improvement.
- Organize the whole school Maker Showcase in Term 3.
- Manage the resourcing and budgeting for built projects and ongoing consumables.
Knowledge, Skills, and Abilities
- Must have an in-depth understanding of the creative culture of the Maker movement.
- Strong project management and time management skills, including the ability to manage multiple projects simultaneously, delivering on budget and within deadline
- Working knowledge of Adobe Illustrator, Arduino, and TinkerCad
- Understanding of current trends in educational technology for formal and informal education
- K-12 curriculum development aligned (Next Generation Science Standards) and International Society for Technology in Education (ISTE) Standards
- Understanding of emerging technologies, such as augmented and virtual reality systems, Auto Desk, Arduino, 3D printing software, and programming.
- Hobbyist of construction, tinkering, computer programming and robotics.
- Relevant Bachelor’s degree and/or education degree
- Experience in creating a fun and engaging environment to students and various audiences
- Minimum of three years of teaching experience in an informal and/or formal setting
- Experience in curriculum development
- Excellent communication, and interpersonal skills
Program Development Responsibilities & Opportunities
Makerspace Facilities Development:
- Physical layout/Design
- Physical Resourcing
- Human Resourcing – including internal and external consultants & appointment of technician.
Maker Program Development
- Collaborate with Subject coordinators to identify opportunities for unit links.
- Serve on the Science Team.
- Develop Individual project opportunities.
- Develop protocols and policies including safety.